
05 June, 2010
100 guns
Ok I did the 100 gun, mostly really crap. One thing I learned is that for a sketch to be useful and to evaluate an idea it needs some quality. So next time will try to improve on that. And I picked one of the guns I liked and rendered, probably will do with another one if I have time (I am moving).


19 May, 2010
City on bright light

Still some elements that i could have used a straight line here and there (buldings :)). The depth is better than before but I am not quite happy yet. I guess doing it in high key helped a bit to get realism/depth. Main problem is how the sea disapears and probably the lack of effort on the right side of the picture. Oh and the bridge could be not so chunky, that would look more realistic. and maybe the sun as way too big... oh well clouds look a bit big as well ¬¬...
18 May, 2010
faces to break up the monotony ;)
16 May, 2010
14 May, 2010
City in bright light again

This was nice to do. Calader sent me some interesting links about other artists works. So for this I tryed to simplify my process and making it more spontaneous. Started with the sky in lighter tone, them painted the buildings and trees in a fairly equal amout of brightness (only changing their colors). The diference in brightnes (shadows and lights) I've added litle by litle starting on the foreground and making it more transparent and not so obvious on the background. The grey things on the backgorund could have been trees but i guess I always get those things in the distance wrong!
09 May, 2010
City on...
30 April, 2010
bright city pt .5
28 April, 2010
bright city pt. 4

I've just realized my title should be city in bright light, not a bright city! well well... This was a colorful one but in the end I just got the black color and painted over, leaving just some areas with color. Still working on the depth, there is still some bugs here and there like the building that is brighter than the trees even thou its on front of it. Well I need to patch those bugs in my mind in this lifetime!
26 April, 2010
bright city pt. 3
25 April, 2010
23 April, 2010
bright city
21 April, 2010
Back on the bright city
19 April, 2010
17 April, 2010
05 April, 2010
Clouds expriment 1

This was an expriment. It was geting a randon drawing and doing a cloud from it. The only draw back is how i dosent look to have depth (the cloud). Next time I will try to start from random more 3d elaborated shapes that are more definied in space than this effort. In the end should look like a randon cloud so I don't know how much the of the first shapes gets to the end.
02 April, 2010
sky study

trying some clouds. they could be softer :P. Colors were getting muddy on the sun, so I used an aditive brush instead, guess its so much easier when it comes to light on photoshop. One thing thats weird is how the sun dosent look like its on the sky, but right after the montains. And how the montains look like they are receding and coming foward in some places.
28 March, 2010
boat

Ok now this one I tryed to pick an extremely small pallet of colors and simple tones. Other thing was exagerate the perspective scale and not forget the fog because getting depth is one of the things I have hard time getting right. Post process was just to bring more brightness on the highlights and get more greens and reds on the darker areas.
26 March, 2010
Brightness overload
23 March, 2010
tones

This one I followed some tone advice dr calader told me, and found a low key reference I could paint. The white sky was problematic but the glow solved it (i guess :)). Here is a wip of that without the fake filters :

And a high key one

Will do some more tone studies (looking at real randon landscapes), my challenge is in keeping tones separated! I am actually rigging my chair to an electro shock device which discharges a small amount of energy every time I do a tonal mess...
Btw guys don’t let the blog die again :( plz
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